• Why Apple doesn’t release things until they’re ready…

    When iTunes Match finally went live, my iTunes Library was sent to the cloud for the last time and I was finally able to not worry about what music I had synced to my iPhone since I could grab anything I wanted to listen to on the fly. Yesterday, things didn’t go quite as well as usual and it frustrated me. It wasn’t Apple’s fault. I was in a less than ideal spot for 3G coverage at the time and that prevented the song I wanted to download quick enough to listen to without stopping. The problem cleared up as soon as I drove further down the road, but there were moments that I was actually angry at the phone and service.

    I’m a patient person and very understanding, so my brief spout of anger surprised me a little bit. Thinking about it a little, it just reminded me about why Apple devices forgo features that aren’t at least 99% perfect. Apple’s hardware and software works so well together that the slightest hiccup causes hysteria amongst it’s users because we’re just not used to it. I’d say that’s a pretty awesome problem to have.

    Jan
    11
    2012
  • Nov
    19
    2011
  • understatementblog:

    The announcement that Nexus One users won’t be getting upgraded to Android 4.0 Ice Cream Sandwich led some to justifiably question Google’s support of their devices. I look at it a little differently: Nexus One owners are lucky. I’ve been researching the history of OS updates on Android phones…

    Oct
    27
    2011
  • So long Halo 3 Players…

    Due to a general lack of interest (I’m assuming most players of Halo 3 have moved on to Halo: Reach by now) and a lack of resources, time and money, I’ve decided to discontinue Halo 3 Players in it’s present form. I would really love to rewrite the whole thing for Halo: Reach at some point in the future but I am not sure when I will be able to get this done so I’m not going to tease anyone by saying “soon”. I appreciate all the support from Halo 3 Players. We started out as the underdog and slowly but surely ended up being the most used Halo 3 stats app on Facebook. Halo 3 Players was my first “large” project and I had a lot of fun writing it. I hope to have just as much fun writing every else in my near and far future. I apologize for the lack of notice to the few active users Halo 3 Players still has.

    Stay tuned here for more info on what I’m working on and if Halo: Reach Players ever does materialize, I’ll post about it here first.

    It’s been a fun ride!

    Aug
    01
    2011
  • laurenashleybishop:

usually i hate these GIF things. but not this one. this is how you do it.

    laurenashleybishop:

    usually i hate these GIF things. but not this one. this is how you do it.

    Jul
    17
    2011
  • Secret Browser v1.7.0 Submitted!

    UPDATE: Approved and ready to download!

    After quite a long wait, I’ve finally deemed version 1.7.0 of Secret Browser to be ready for prime time! I’ve been spending a lot of time tweaking and testing to make sure everything works great and now it’s time for you all to have a go at it. What does 1.7.0 have in store for you?

    • Custom User-Agents! A very popular request is finally here! I’ve included a bunch of pre-made User-Agent strings or you can put together your own! You can, now, start tricking websites into thinking you’re using a different web browser or a different device all together! (Ad-Free Mode exclusive)
    • I’ve rewritten a TON of code so things work more smooth under the hood.
    • Cleaned up Secret Browser’s Settings page. All Ad-Free Mode exclusive settings can be found on their own page too.
    • An optional Forward button has been added to the smaller screened devices. This was another big request. Flip the switch on in your device’s Settings.app.
    • I’ve (probably poorly, I apologize) translated what few words there are in Secret Browser to 6 new languages. Dutch, French, Spanish, Portuguese, Italian and German.
    • I’ve squished a LOT of little naggy bugs.
    • Rewrote the entire front page! I know it was ugly. I’m sorry it took so long. But the new front page is already live so you don’t have to deal with it anymore.

    Hopefully it doesn’t take an eternity for Apple to approve. Keep a look out! It should be available very soon!

    May
    18
    2011
  • L.A. Noire Mini Review. Initial Impressions.

    I picked up L.A. Noire at midnight and just finished about 4 hours of play. My initial impressions are definitely very positive. The game does a GREAT job of making you really feel like you are heading up the investigations and making a name for yourself. I’m INCREDIBLY impressed with the facial capture technology they used. It’s amazing the level of realism you get when it’s not just the mouth and eyes that move on a face. Every tiny detail of an actors face is captured and translated into the game beautifully. I could just watch the characters speak all day long. It’s a good thing too, because a large part of what you have to do is really watch people talk to you. I loved the idea from the first time I heard about the game but I was really afraid that the “tells” would be extremely easy to decipher. They really aren’t. And on top of that, if you suspect a character of telling lies, you have to have the evidence to back it up so it makes for some very challenging puzzles.. And it’s still quite early for me! Combat is pretty fun. Hand to hand seems a little easy so far but it Is still fun to watch. Ranged combat is a whole lot of cover based shooting but I found it pretty easy to line up enemies while in cover. Overall, so far, I’m loving the game and a can’t wait to get back to it tomorrow.

    May
    17
    2011
  • My VPS Search continues..

    I’ve been with SliceHost for quite some time now. For “Over 4 Years”, according to my SliceManager. Just one slice that I run a Facebook application on and use it for some testing and playing around. I have had very few problems and when needed, their various support methods (forums, wikis, chatrooms, etc.) have all proven VERY effective and friendly. There is one problem. They aren’t cheap. Back when I signed up, they seemed very affordable for what you got, but over the last 4 years, nothing has changed. I still pay $70 a month for a 1GB slice. So I’ve been looking for cheaper options…

    Read More

    May
    08
    2011
  • Adding internationalization to XIB files in Xcode 4

    I want to post a quick Derrr post about localizing XIB files in Xcode 4 since I just spent a good 2 or 3 hours trying to figure out what I was doing wrong to find I wasn’t really doing anything wrong.

    Localization of your Interface Builder files in Xcode 4 is a piece of cake, actually.

    Read More

    May
    04
    2011
  • iOS consolidated.db “flaw”?

    I’m kind of getting sick of the big hoopla about the recently discovered (even though it wasn’t recently discovered at all) consolidated.db file which sits quietly in a publicly available iOS directory and is backed up every time you sync your phone. The file in question keeps a running log of dates, times and locations according to your GPS and wifi radios. I am all for getting up in arms if Apple has been actually collecting and doing something with this data without anyone knowing about it but the fact of the matter is, they aren’t. What really sucks, is that I have a feeling that this “bug” will get plugged with a future version of iOS and I personally think it’s a neat feature! I just pulled up a map of the last 6 months of my life and thought it was pretty damned cool. I agree that there should definitely be some sort of opt-out system that would purge this cache every so often, but I don’t want to have to do that. I’ll worry about my own security and make sure my iPhone and it’s backups stay out of the hands of wrong doers (heaven for big they see the extremely vague representation of locations data that I just saw on the map I made).

    Bottom line. This is probably some oversight bug where a line of code wasn’t written to purge old location data. That’s perfectly plausible. But the data is so vague that it doesn’t really matter much. And without access to your computer or phone, no one can get at this information anyways. So plug the hole, Apple, but how about an opt-out strategy? I like it.

    Apr
    26
    2011
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swemoney.com

I currently work on iPhone applications in my spare time and also dabble in a web application here or there. I'll probably be writing about whatever tends to pop into my head. That could be some code I'm working on, the last really great song I thought about, or maybe a video game I'm looking forward to. I'll try and keep it varied.
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